Road Trip to the End of the World
Get in, loser, we’re wedding crashing.
Andy Min is having the worst summer: on top of dropping out of med school, she’s been uninvited from her ex-best friend’s wedding. Join her and her imaginary friend Fishy on a cross-country drive to eat burgers, crash a wedding, and perhaps even find closure. Road Trip to the End of the World is a crash course on the death of a friendship.
Warning: closure sold separately.
“Is this a true story?!”
No. But also yes?

I have an ex-best friend who I haven’t spoken to in years, but I still cry whenever I talk about her. In many ways, this game is both a dedication to that past relationship and a way for me to learn the lessons it’s trying to teach: that letting go of people, things, and ideas you once loved can still be an act of love. All relationships are meant to grow and change, after all: it’s just not always easy to accept.
Friendship breakups are just as messy, complex, and devastating as romantic breakups, but aren’t discussed nearly as often. I was surprised by how many people were excited to talk to me about their own complicated friendships when given the space to talk about them – if you’re one of those people, hit me up! I hope this game can be healing for those going through something similar, or at the very least, give them a new fish friend to love.

How I Learned to Drive






Development for Road Trip to the End of the World began in September 2024. With thoughtful guidance from my advisor Tyler Hutchison and mentor Clara Fernandez-Vara, I spent the three months of Fall semester polishing my outline, writing and re-writing (and re-writing, and re-writing…) the full script, then putting together a rough playable build in Ren’py – an open source visual novel engine I can’t recommend enough. This means that when Spring semester rolled around, all I had to do was draw all of the final visual assets, and add fun flourishes in audio and animation. Even though this was all a lot to juggle as a solo developer, I relished the opportunity to craft something that felt truly mine from beginning to end. No matter what part of the game I was working on, I felt confident knowing it was all building up to the story I wanted to tell. The road always pointed straight ahead.
“A narrative game about burgers, girlhood, and saying goodbye.”

Packing List
- 14,000+ angsty words
- 1-2 hours of pure road trip chaos
- A fully original soundtrack
- Back pain
- Questionable gas station food
- An imaginary fish friend who loves you very much
- …And a surprise celebrity guest


Credit & Recognition
Student
Faculty
Mentors
Contributors
- Music Director Jennie Han
- Music by Jennie Han, Moodin Jang, Hyunseo Park, and Hyundo Yoo
- Original song "Three Days Gone" written by Ethan Ness, arranged and produced by Jacob Gehlbach, performed by Victoria Princi
Recognition
2025 Narrascope Showcase: Best Student Work