
Mary Georgescu
Game Designer
Mary Georgescu designs analog (boardgames, ttrpgs, card games), digital, and large physical/experimental games. She’s the founder and owner of Haiduc LLC, and an active freelancer on small indie projects that require art/design, layout, writing, animation, sound effects or voice acting. She is always interested in pursuing collaborations that focus on narrative at their core.
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Spice of Life, 2017 (thesis project)
Spice of Life (Thesis project 2017) Story/ Art/ Game Production and Direction by Mary Georgescu, Music by Visager, Programmed by Jack Zackowitz. You’ll find the game album here!
Skeleton Song, 2019
Skeleton Song, 2019,
A Scream World Jam submission by Jacqueline Bryk with layouts and illustrations by Mary. Won Host’s Choice for Best Game.Mapping the Metropolitan Museum of Art, 2017
Mapping the Metropolitan Museum of Art, 2017, using laser cut rings to create your own portable jewelry map and generate pathways based on where the water sources in the museum were, using chains abstractly as walkways.Paranormal Minstrels
Paranormal Minstrels, co-written with Ray Olsen with Illustrations by Minerva Fox, was published by The Gauntlet as part of Codex Bone.
Haiduc LLC's logo
Haiduc LLC’s logo designed and illustrated by Mary Georgescu.
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